Resources

Metal Mine Metal Mine

Used in the extraction of metal ore, metal mines are of primary importance to all emerging and established empires.

Unlocks
Deuterium Refinery Deuterium Refinery

Mines minerals that are needed for fine electronics. However, it needs more energy because it processes the minerals into the required alloys.

Unlocks
Helium Refinery Helium Refinery

Helium is used as fuel for spaceships and is harvested in the deep sea. Helium is a rare substance and is thus relatively expensive.

Unlocks
Neutron power plant Neutron power plant

In order to guarantee the energy to supply the mines and refineries, huge neutron power plants are needed. The larger the systems are, the more surface is covered with photovoltaic cells, which convert light energy into electrical energy. Neutron power plants represent the basis of the planetary energy supply.

Resource Factory Resource Factory

The replicator complex is a huge complex for synthesizing matter. This factory module is very popular in the universe as it can produce higher synthesization of raw materials. Replicators were originally developed to provide food for planets and ships that would be used far from your home planet. This complex was specially created for resource extraction.

+1% Metal mines production, +1% Production of deuterium refinery, +1% Production of helium refinery
Requirements
Metal replicator Metal replicator

This factory offers the optimization of resource production on the planet.

Requirements
Deuterium replicator Deuterium replicator

The replicator is a huge complex for the synthesis of matter which is used far away from your home planet in order to generate matter according to pre-programmed patterns.

Requirements
Helium replicator Helium replicator

The replicator is a huge complex for the synthesis of matter which is used far away from your home planet in order to generate matter according to pre-programmed patterns.

Requirements
Replicator complex Replicator complex

Graviton power plants absorb matter radiation from the universe. These can be used to supply your infrastructure.

Requirements
Fusionsreaktor Fusionsreaktor

In the fusion reactor, atoms are fused together in order to generate more energy than in the neutron power plant, but it is more expensive to build.

Requirements
Android factory Android factory

Android factories provide construction robots to aid in the construction of buildings. Each level increases the speed of the upgrade of buildings

Unlocks
Nanoprecision factory Nanoprecision factory

The nanoprecision factory is the culmination of nanotechnology. Nanites are nanometer-sized robots that are capable of extraordinary performance through networking. Once researched, they increase productivity in almost all areas. The nanoprecision factory halves the construction time of buildings, ships and defenses per level.

Requirements
Unlocks
Vault Vault

The resource hideout protects a certain amount of your stored resources from being ingested when a planet is attacked.

As the description above says, this unique building protects a portion of your resources from enemy attacks. The enemy player can not see what is your Resource Hideout level neither the protected resources on spy report.

Requirements
Storage capacity
Level Metal Deuterium Helium
 
0 -1,6 K -1,6 K -1,6 K
1 1,6 K 1,6 K 1,6 K
2 2,8 K 1,2 K 2,8 K 1,2 K 2,8 K 1,2 K
3 3,9 K 2,3 K 3,9 K 2,3 K 3,9 K 2,3 K
4 4,9 K 3,3 K 4,9 K 3,3 K 4,9 K 3,3 K
Depot Depot

The depot offers enormous storage capacity for unprocessed raw resources. The higher the level, the more resources can be held. Once the capacity is used up, no more resources can be harvested.

Unlocks
Development Centre Development Centre

In order to research new technologies, it is necessary to operate a development center. The level of expansion of a development center is decisive for how quickly a new technology can be researched. The higher the level of expansion of the laboratory, the more new technologies can be researched. In order to bring the research to a conclusion as quickly as possible, when research is carried out on one planet, all available researchers are automatically sent to this development center and are therefore no longer available on other planets. Once a technology has been explored, the researchers return to their home planet and bring the knowledge about them with them. So you can use the technology on all planets.

Unlocks
Terraformer Terraformer

With the increasing expansion of the planets, the question of limited habitat on colonies became more and more important. Traditional methods such as civil engineering increasingly proved inadequate. A small group of high-energy physicists and nanotechnologists finally found the solution: terraforming. Using huge amounts of energy, the Terraformer can reclaim entire stretches of land or even continents. In this building, specially constructed nanites are continuously produced, which ensure a constant quality of the floor. Once built, the Terraformer cannot be demolished.

Requirements
Unlocks
Federation Quarter Federation Quarter

The Federation Depot offers the possibility to supply friendly fleets that are helping with the defense and are in orbit with fuel. For each expansion stage of the Federation Depot, 10,000 units of helium per hour can be sent to the orbiting fleets to be supplied.

Commando Center Commando Center

The moon has no atmosphere therefore a lunar base must be built before the settlement of other buildings. Each level of Commando Center gives 3 extra fields. Once built, the Commando Center can never be deconstructed.

Unlocks
Hyperspace sensor station Hyperspace sensor station

High-resolution sensors scan the complete frequency spectrum of all radiation hitting the hyperspace sensor station. High-performance computers combine tiny energy fluctuations and thus obtain information about ship movements on distant planets. For the scan, energy in the form of helium (5,000) must be provided on the moon. You can scan by switching to the galaxy menu from the moon and clicking on an enemy planet within sensor range (station level) ^ 2 - 1.

Requirements
Unlocks
Stellargate Stellargate

Stellargates are huge transmitters that are able to send large fleets without loss of time through the universe. You can\'t transfer your resources this way. There is a sixty minute cooldown time on both Jumpgates that were used.

Requirements
Subgate Subgate

With this building, a portion of the planet production are automatically sent to your Moon and increases moon field and storage capacity.

M.S.T.A M.S.T.A

Meaning 'Massive Sattelite Transmittion Array', this building extends the range of how far your Fortress can expand through the galaxy.

Orbital dock Orbital dock

Upgrade this Orbital structure in order to have increased benefits. Bonuses are only applied once the Orbital structure level is complete.

Matter satelite Matter satelite

Matter satellites are simple platforms of solar cells that are located in a high stationary orbit. They collect the sunlight and pass it on to the ground station via laser.

This unit increases your energy production

Requirements
Shipyard data
Structural integrity 2.000
Attack Power 0
Shield Power 0
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0 0.01 0.04
Attack Power
0 0 0
Shield Power
0 0 0
Average
0 0.0033 0.0133
Rapidfire
Green rapidfire number means Matter satelite will shot X times against the ship while red number means a single enemy ship may shoot X times against Matter satelite. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Corvette
250
Vanguard
250
Hornet
250
Valkyrie
250
Titan
250
Hammerhead
250
Qhaqax
250
Asuts
250
Xovur
250
Zarkroids
250
Simnids
250
 
Drone Drone

Drones are small, agile spy probes that deliver data over great distances on fleets and planets.

This unit allows you to spy foreign planets and gather information like resources, ships or defenses

Requirements
Shipyard data
Engine Usual drive
Structural integrity 1.000
Attack Power 0
Shield Power 0
Cargo capacity 10
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0 0.01 0
Attack Power
0 0 0
Shield Power
0 0 0
Average
0 0.0033 0
Rapidfire
Green rapidfire number means Drone will shot X times against the ship while red number means a single enemy ship may shoot X times against Drone. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Corvette
250
Vanguard
250
Hornet
250
Valkyrie
250
Titan
250
Hammerhead
250
Qhaqax
250
Asuts
250
Xovur
250
Zarkroids
250
Simnids
250
 
Pioneer Pioneer

Vacant planets can be colonized with this ship.

This unit allows you to create new planets

Requirements
Shipyard data
Engine Impulse Engine
Structural integrity 30.000
Attack Power 0
Shield Power 0
Cargo capacity 7.500
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.03 0.015 0.03
Attack Power
0 0 0
Shield Power
0 0 0
Average
0.01 0.005 0.01
Rapidfire
Green rapidfire number means Pioneer will shot X times against the ship while red number means a single enemy ship may shoot X times against Pioneer. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Corvette
250
Vanguard
250
Hornet
250
Valkyrie
250
Titan
250
Hammerhead
250
Qhaqax
250
Asuts
250
Xovur
250
Zarkroids
250
Simnids
250
 
Merlin Merlin

The Merlin can get raw materials from debris fields.

This unit can recycle debris floating around the galaxy

Requirements
Shipyard data
Engine Usual drive
Structural integrity 16.000
Attack Power 1
Shield Power 50
Cargo capacity 500.000
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.016 0.0267 0.08
Attack Power
0.0001 0.0002 0.0005
Shield Power
0.005 0.0083 0.025
Average
0.007 0.0117 0.0352
Rapidfire
Green rapidfire number means Merlin will shot X times against the ship while red number means a single enemy ship may shoot X times against Merlin. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Corvette
250
Vanguard
250
Hornet
250
Valkyrie
250
Titan
250
Hammerhead
250
Qhaqax
250
Asuts
250
Xovur
250
Zarkroids
250
Simnids
250
 
Triton Triton

Triton increase the production of metal, deuterium and Helium on their tasked planet by a very small fraction.

This unit can improve the resource production in this planet

+0.02% Metal mines production, +0.02% Production of deuterium refinery, +0.02% Production of helium refinery
Requirements
Shipyard data
Structural integrity 4.000
Attack Power 0
Shield Power 200
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.02 0.02 0.04
Attack Power
0 0 0
Shield Power
0.1 0.1 0.2
Average
0.04 0.04 0.08
Rapidfire
Green rapidfire number means Triton will shot X times against the ship while red number means a single enemy ship may shoot X times against Triton. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Corvette
250
Vanguard
250
Hornet
250
Valkyrie
250
Titan
250
Hammerhead
250
Qhaqax
250
Asuts
250
Xovur
250
Zarkroids
250
Simnids
250
 
Odyssey Odyssey

Odyssey are fast, spacious and can explore archeological sites or find more events on expeditions.

This unit can explore arhceological expeditions and increase the number of events found on expeditions

Requirements
Shipyard data
Engine Impulse Engine
Structural integrity 23.000
Attack Power 200
Shield Power 100
Cargo capacity 10.000
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.0288 0.0153 0.0288
Attack Power
0.025 0.0133 0.025
Shield Power
0.0125 0.0067 0.0125
Average
0.0221 0.0118 0.0221
Rapidfire
Green rapidfire number means Odyssey will shot X times against the ship while red number means a single enemy ship may shoot X times against Odyssey. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Vanguard
1
Hornet
1
Valkyrie
1
Titan
1
Hammerhead
1
Qhaqax
1
Asuts
1
Xovur
1
Zarkroids
1
Simnids
1
   
Andromeda Andromeda

A ship of the Andromeda class is a mighty destructive instrument, which can plunder the debris fields immediately after battle.

This unit can collect debris automatically after fights, if there are storage remaining

Requirements
Shipyard data
Engine Impulse Engine
Structural integrity 182.000
Attack Power 25.000
Shield Power 22.000
Cargo capacity 10.000
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.0165 0.0255 0.07
Attack Power
0.2262 0.3497 0.9615
Shield Power
0.1991 0.3077 0.8462
Average
0.1473 0.2276 0.6259
Rapidfire
Green rapidfire number means Andromeda will shot X times against the ship while red number means a single enemy ship may shoot X times against Andromeda. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Valkyrie
1
Titan
1
Hammerhead
1
Orbital dock Orbital dock

Orbital structures are colossal constructions. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. All of them require a Orbital dock to be built.

This unit allows you to build Orbital station, colony-like space structures with unique features

Requirements
Shipyard data
Engine FTL Drive
Structural integrity 250.000.000
Attack Power 0
Shield Power 0
Cargo capacity 50.000
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.0192 0.0208 0
Attack Power
0 0 0
Shield Power
0 0 0
Average
0.0064 0.0069 0
Supply freighter Supply freighter

The Supply freighter is an agile ship which can quickly transport resources to other planets.

Requirements
Shipyard data
Engine Usual drive
Structural integrity 8.000
Attack Power 1
Shield Power 50
Cargo capacity 100.000
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.02 0.02 0.16
Attack Power
0.0003 0.0003 0.002
Shield Power
0.0125 0.0125 0.1
Average
0.0109 0.0109 0.0873
Rapidfire
Green rapidfire number means Supply freighter will shot X times against the ship while red number means a single enemy ship may shoot X times against Supply freighter. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Titan
10
Hammerhead
50
Simnids
5
Corvette Corvette

Corvette is an agile ship, but it is also vulnerable. In mass numbers, these ships can become a great threat to any empire. They are the first to accompany small and large cargoes to hostile planets with minor defences.

Requirements
Shipyard data
Engine Usual drive
Structural integrity 1.800
Attack Power 180
Shield Power 108
Cargo capacity 100
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.02 0.02 0.06
Attack Power
0.2 0.2 0.6
Shield Power
0.12 0.12 0.36
Average
0.1133 0.1133 0.34
Rapidfire
Green rapidfire number means Corvette will shot X times against the ship while red number means a single enemy ship may shoot X times against Corvette. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Matter satelite
250
Drone
250
Pioneer
250
Merlin
250
Triton
250
Vanguard
2
Hornet
2
Valkyrie
5
Titan
10
Hammerhead
15
Xovur
5
Sentinel Tower
1
Starbase
15
   
Vanguard Vanguard

The Vanguard is specialized in the interception of hostile fleets.

Requirements
Shipyard data
Engine FTL Drive
Structural integrity 9.600
Attack Power 720
Shield Power 468
Cargo capacity 280
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.02 0.02 0.12
Attack Power
0.15 0.15 0.9
Shield Power
0.0975 0.0975 0.585
Average
0.0892 0.0892 0.535
Rapidfire
Green rapidfire number means Vanguard will shot X times against the ship while red number means a single enemy ship may shoot X times against Vanguard. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Matter satelite
250
Drone
250
Pioneer
250
Merlin
250
Triton
250
Odyssey
1
Corvette
2
Hornet
2
Valkyrie
2
Hammerhead
5
Xovur
3
Ion gatling
3
Orbital Defense Platform
3
   
Hornet Hornet

Requirements
Shipyard data
Engine Impulse Engine
Structural integrity 50.400
Attack Power 2.880
Shield Power 2.016
Cargo capacity 460
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.0175 0.0233 0.14
Attack Power
0.1 0.1333 0.8
Shield Power
0.07 0.0933 0.56
Average
0.0625 0.0833 0.5
Rapidfire
Green rapidfire number means Hornet will shot X times against the ship while red number means a single enemy ship may shoot X times against Hornet. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Matter satelite
250
Drone
250
Pioneer
250
Merlin
250
Triton
250
Odyssey
1
Corvette
2
Vanguard
2
Valkyrie
2
Titan
3
Hammerhead
4
Simnids
4
Sentinel Tower
5
Ion gatling
2
Orbital Defense Platform
3
Valkyrie Valkyrie

Requirements
Shipyard data
Engine FTL Drive
Structural integrity 144.000
Attack Power 11.520
Shield Power 8.640
Cargo capacity 700
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.02 0.02 0.24
Attack Power
0.16 0.16 1.92
Shield Power
0.12 0.12 1.44
Average
0.1 0.1 1.2
Rapidfire
Green rapidfire number means Valkyrie will shot X times against the ship while red number means a single enemy ship may shoot X times against Valkyrie. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Matter satelite
250
Drone
250
Pioneer
250
Merlin
250
Triton
250
Odyssey
1
Andromeda
1
Corvette
5
Vanguard
2
Hornet
2
Titan
2
Hammerhead
3
Zarkroids
4
Ion gatling
3
Orbital Defense Platform
2
Titan Titan

Requirements
Shipyard data
Engine FTL Drive
Structural integrity 720.000
Attack Power 43.200
Shield Power 34.560
Cargo capacity 1.200
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.015 0.03 0.24
Attack Power
0.09 0.18 1.44
Shield Power
0.072 0.144 1.152
Average
0.059 0.118 0.944
Rapidfire
Green rapidfire number means Titan will shot X times against the ship while red number means a single enemy ship may shoot X times against Titan. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Matter satelite
250
Drone
250
Pioneer
250
Merlin
250
Triton
250
Odyssey
1
Andromeda
1
Supply freighter
10
Corvette
10
Hornet
3
Valkyrie
2
Hammerhead
2
Zarkroids
3
Orbital Defense Platform
3
Starbase
4
Hammerhead Hammerhead

Hammerhead is one of the most powerful ships of the game. This warmonger machine allows you to destroy moons.

This unit can destroy moons

Requirements
Shipyard data
Engine FTL Drive
Structural integrity 13.400.000
Attack Power 180.000
Shield Power 108.000
Cargo capacity 10.000
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.016 0.0268 0.335
Attack Power
0.0214 0.036 0.45
Shield Power
0.0129 0.0216 0.27
Average
0.0168 0.0281 0.3517
Rapidfire
Green rapidfire number means Hammerhead will shot X times against the ship while red number means a single enemy ship may shoot X times against Hammerhead. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Matter satelite
250
Drone
250
Pioneer
250
Merlin
250
Triton
250
Odyssey
1
Andromeda
1
Supply freighter
50
Corvette
15
Vanguard
5
Hornet
4
Valkyrie
3
Titan
2
Asuts
2
Sentinel Tower
20
Ion gatling
15
Orbital Defense Platform
10
Starbase
2
Qhaqax Qhaqax

No one knows how old Qhaqax are. Some suppose they were made of energies from the dawn of the universe. Their ships of unknown living alloy strike fear into all they come across. It is rumored if defeated a tesseract containing energy from dawn of the universe can be captured.

Shipyard data
Structural integrity 24.500.000
Attack Power 1.600.000
Shield Power 1.500.000
Cargo capacity 100.000
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.02 0.02 0
Attack Power
0.1306 0.1306 0
Shield Power
0.1224 0.1224 0
Average
0.091 0.091 0
Rapidfire
Green rapidfire number means Qhaqax will shot X times against the ship while red number means a single enemy ship may shoot X times against Qhaqax. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Matter satelite
250
Drone
250
Pioneer
250
Merlin
250
Triton
250
Odyssey
1
Asuts
3 3
Starbase
2
 
Asuts Asuts

Asuts and their burning hatred they hold for the Qhaqax destroying their homeworld is unforgivable. Some records say they were found inside of a dying star. Regardless, power of Asuts was incalculable. Beings of incredible raw energy. They dwarfed entire worlds,their conciusness too vast to even comprehend. Their unmatched weapons technology is something to behold!

Shipyard data
Structural integrity 18.800.000
Attack Power 2.600.000
Shield Power 1.400.000
Cargo capacity 100.000
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.02 0.02 0
Attack Power
0.2766 0.2766 0
Shield Power
0.1489 0.1489 0
Average
0.1485 0.1485 0
Rapidfire
Green rapidfire number means Asuts will shot X times against the ship while red number means a single enemy ship may shoot X times against Asuts. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Matter satelite
250
Drone
250
Pioneer
250
Merlin
250
Triton
250
Odyssey
1
Hammerhead
2
Qhaqax
3 3
 
Xovur Xovur

Xovur were a peacefull and fragile race. Divided between many clans, their history of civil wars is longer then any care to remember. That was until they stumbled upon Qhaqax during early space colonization. Qhaqax saw them as an army they could use against Asuts and thus transforming them through some eldritch ritual into immortal alloy beings. In place of dieseased and fragile bodies came shells of living metal that united all clans. Through their transformation they were shackled to their masters,souls stripped away.

Shipyard data
Structural integrity 17.000.000
Attack Power 1.400.000
Shield Power 2.500.000
Cargo capacity 100.000
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.02 0.02 0
Attack Power
0.1647 0.1647 0
Shield Power
0.2941 0.2941 0
Average
0.1596 0.1596 0
Rapidfire
Green rapidfire number means Xovur will shot X times against the ship while red number means a single enemy ship may shoot X times against Xovur. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Matter satelite
250
Drone
250
Pioneer
250
Merlin
250
Triton
250
Odyssey
1
Corvette
5
Vanguard
3
Zarkroids
3
Simnids
3
Sentinel Tower
4
 
Zarkroids Zarkroids

Zarkroids once a part of the now fallen Star Union were a type of next generation super soldier. But even they couldn't resist Xovur attack. They were created to defend Star Union from Xovur and Qhaqax. A race of clones unable to reproduce naturally, they turned to cybernetics to sustain their ravaged bodies. Oldest among them are more machine than man. To be captured by the Zarkroids assembly is to be newest adition to their ranks. Their ships are fastest in the galaxy.

Shipyard data
Structural integrity 17.900.000
Attack Power 1.700.000
Shield Power 1.600.000
Cargo capacity 250.000
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.02 0.02 0
Attack Power
0.1899 0.1899 0
Shield Power
0.1788 0.1788 0
Average
0.1296 0.1296 0
Rapidfire
Green rapidfire number means Zarkroids will shot X times against the ship while red number means a single enemy ship may shoot X times against Zarkroids. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Matter satelite
250
Drone
250
Pioneer
250
Merlin
250
Triton
250
Odyssey
1
Valkyrie
4
Titan
3
Xovur
3
Ion gatling
3
   
Simnids Simnids

A plague on the universe as Asuts scripts say. To them Simnids were an abomination, endless swarm of toxic insects united under overwhelming psionic hive mind. Presence of priceless neuro active substance sealed Simnids fate. Asuts armies fell upon their planet with the Simnid swarmes crushed beneath superior technology and strategy. Brainwashed by Asuts they now serve them as logistic and ground support in their wars. Their carapace hardened cargo ships are incredibly huge.

Shipyard data
Structural integrity 22.000.000
Attack Power 1.900.000
Shield Power 1.200.000
Cargo capacity 70.000
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.02 0.02 0
Attack Power
0.1727 0.1727 0
Shield Power
0.1091 0.1091 0
Average
0.1006 0.1006 0
Rapidfire
Green rapidfire number means Simnids will shot X times against the ship while red number means a single enemy ship may shoot X times against Simnids. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Matter satelite
250
Drone
250
Pioneer
250
Merlin
250
Triton
250
Odyssey
1
Supply freighter
5
Hornet
4
Xovur
3
Orbital Defense Platform
3
   
Intelligence Intelligence

The secret service is primarily concerned with researching new and more efficient sensors. The more this technology is developed, the more information is available to the user about processes in his environment. For drones, the difference between your own and the opposing intelligence service level is crucial. The more one's own secret services have been researched, the more information the report contains and the smaller the chance of being discovered while spying. The more drones you send, the more details you learn from your opponent, but at the same time the risk of detection increases. The secret services are also improving the tracking of foreign fleets. Only your own secret service level is decisive. From level 2, the total number of attacking ships is displayed in addition to the pure attack report. From level 4 you can see the type of attacking ships, as well as the total number and from level 8 the exact number of different ship types. This technique is indispensable for looters as it provides information on whether the victim has a fleet and / or defense stationed or not. Therefore this technique should be researched very early on. Preferably immediately after researching supply carriers.

Requirements
Unlocks
Quantum technology Quantum technology

Quantum technology deals with expanding existing computer capacities. More and more powerful and efficient computer systems are being developed. Computing power continues to increase and the speed at which computing processes run is also increased. With the increase in computer capacity, more and more fleets can be commanded at the same time. Each level of computer technology increases the maximum number of fleets by one. The more fleets you can send at the same time, the more you can raid and the more raw materials you can take. Of course, this technology is also used by dealers, because they can then also send out more commercial fleets at the same time. For this reason, the computer technology should be continuously expanded throughout the game.

+1 Fleet Slots
Requirements
Unlocks
Capacitors Capacitors

Weapons technology makes weapons systems more efficient. Each level of weapons technology increases the weapon strength of units by 10 % of the base value.

Requirements
Unlocks
Composite armor Composite armor

Special alloys improve the armour on ships and defensive structures. The effectiveness of the armour can be increased by 10 % per level.

Requirements
Unlocks
Fusion technology Fusion technology

The command of different types of energy is necessary for many new technologies. Additonally, each level of energy technology will also increase the efficiency of Helium Power Plant by increasing the amount of energy produced

Requirements
Unlocks
FTL Technology FTL Technology

By integrating the 4th and 5th dimensions it is now possible to research a new kind of drive that is more economical and efficient.

-1% Expedition time
Requirements
Unlocks
Usual drive Usual drive

Sublight drives are based on the age-old principle of recoil. Highly heated matter is thrown away and drives the ship in the opposite direction. The efficiency of these engines is rather low, but they are cheap and reliable and hardly require any maintenance. They also take up less space and can therefore be found again and again, especially on smaller ships. Since combustion engines are the basis of all space travel, they should be researched as early as possible. The further development of these engines makes the following ships 10% of the base value faster per level: supply freighter, scout, merlin and drones.

+10% Combustion speed
Requirements
Unlocks
Impulse Engine Impulse Engine

The Impulse engine is based on the reaction principle. Further development of this drive makes some ships faster, although each level increases speed by only 20 % of the base value.

+20% Impulse speed
Requirements
Unlocks
FTL Drive FTL Drive

Hyperspace drive warps space around a ship. The development of this drive makes some ships faster, although each level increases speed by only 30 % of the base value.

+30% Hyperspace speed
Requirements
Unlocks
Subspace node Subspace node

Research teams from different planets communicate with one another via this network. Another development center is networked for each level researched. The laboratories with the highest level are always included. The networked development center must be sufficiently developed in order to be able to carry out the upcoming research independently. The expansion stages of all participating development centers are added together in the subspace node.

Requirements
Unlocks
Astrometry Astrometry

Further findings in astrometry enable the construction of laboratories with which more and more ships can be equipped. This enables long expedition trips to areas that have not yet been explored. In addition, the advances allow the further colonization of space. In this way, another planet can be made usable for every two stages of this technology.

+0.5 Planets
Requirements
Unlocks
Metal yield optimization Metal yield optimization

Increases the production of Metal mines

+2% Metal mines production
Requirements
Unlocks
Deuterium yield optimization Deuterium yield optimization

Increases the production of Deuterium mines

+2% Production of deuterium refinery
Requirements
Unlocks
Helium yield optimization Helium yield optimization

Increases the production of Helium refinery

+2% Production of helium refinery
Requirements
Unlocks
Orbital Structures Orbital Structures

This technology is the first step to achieve the greatness of all empires. The Orbital Dock allows you to build unique structures across the space

This technology allows you to unlock a new form of planets, called Orbitalstructures. Orbital docks are powerful, game-changing and special planets with their unique bonuses.

-1% Orbital dock time
Requirements
Unlocks
Climate Research Climate Research

By advancing our understanding of atmospheric transformation, we will be able to make useful even the most ecologically devastated worlds.

+1% Terraform bonus
Requirements
World Manipulation Research World Manipulation Research

To carefully shape and alter the ecosystem of an entire planet into something else is not so very different from an artist sculpting a statue out of clay. This research is unique because it increases permanently fields of planets across our empire.

-1% Terraform time
Requirements
Tachyons Tachyons

Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.

+1% Hyperspace sensor station area
Requirements
Strategy Centre Strategy Centre

By ensuring our fleets are regularly and efficiently supplied, we can increase the number of resources we can effectively transport.

+2% Ships storage
Requirements
Unlocks
Ringworld Projects Ringworld Projects

This research allows you to create Ringworld and boosts Ringworld resource production.

The Ringworld is a halo-shaped ring orbiting on the sun. This unique Orbital station provides both normal and enchanced mines, a great amount of fields to build and the best-possible resource biome bonus. Being able to colonize it, you need this technology at level 1. This can only be created on slot 1.

+2% Ringworld boost
Requirements
Habitat Projects Habitat Projects

This research allows you to build Habitat Ship and reduces the cooldown between coordinate jumps.

The Habitat is similar to Ringworld, but it has some difference. It only includes enhanced version of default mines and it can move coordinates for free. Being able to colonize it, you need this technology at level 1.

+2% Habitat boost
Requirements
Dyson Projects Dyson Projects

This research allows you to build Dyson Sphere and optimizes the conversion of entire sun light and radiation into a production of Omega

The Dyson Sphere allows you to produce Omega per hour and manipulate the star resource production of where he is built. Being able to colonize it, you need this technology at level 1. This can only be created on slot 1.

+1% Dyson boost
Requirements
Sentry Projects Sentry Projects

This research allows you to build Sentry Orb and gives both military and strategic benefits, as complete intelligence of the planets around your Sentry Orb.

The Sentry Orb works like an enormous radar where you can check nearby planets on a list without having to travel across all the systems on Galaxy Page. Being able to colonize it, you need this technology at level 1.

+10% Sentry boost
Requirements
Decompressor Projects Decompressor Projects

This research allows you to build Matter Decompressor and improves both resource production and Omega consumption from Matter Decompressor.

The Decompressor it's an autonomous megastructure resource production. It produces an equivalent resource amount of your best planet, but its storage is very limited. This can only be created on slot 1.

+2% Decompressor boost
Requirements
Graviton Research Graviton Research

Firing a concentrated charge of graviton particles can create an artificial gravity field, which can destroy ships or even moons.

Requirements
Unlocks
Sentinel tower Sentinel tower

Requirements
Shipyard data
Structural integrity 2.000
Attack Power 100
Shield Power 50
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.0133 0.04 0
Attack Power
0.0667 0.2 0
Shield Power
0.0333 0.1 0
Average
0.0378 0.1133 0
Rapidfire
Green rapidfire number means Sentinel tower will shot X times against the ship while red number means a single enemy ship may shoot X times against Sentinel tower. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Corvette
1
Hornet
5
Hammerhead
20
Xovur
4
   
Ion Cannon Ion Cannon

Requirements
Shipyard data
Structural integrity 8.540
Attack Power 500
Shield Power 500
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.0169 0.0244 0.1708
Attack Power
0.0992 0.1429 1
Shield Power
0.0992 0.1429 1
Average
0.0718 0.1034 0.7236
Rapidfire
Green rapidfire number means Ion Cannon will shot X times against the ship while red number means a single enemy ship may shoot X times against Ion Cannon. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Vanguard
3
Hornet
2
Valkyrie
3
Hammerhead
15
Zarkroids
3
 
Defense Platform Defense Platform

Requirements
Shipyard data
Structural integrity 120.000
Attack Power 10.000
Shield Power 8.400
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.02 0.02 0.25
Attack Power
0.1667 0.1667 2.0833
Shield Power
0.14 0.14 1.75
Average
0.1089 0.1089 1.3611
Rapidfire
Green rapidfire number means Defense Platform will shot X times against the ship while red number means a single enemy ship may shoot X times against Defense Platform. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Vanguard
3
Hornet
3
Valkyrie
2
Titan
3
Hammerhead
10
Simnids
3
Starbase Starbase

Requirements
Shipyard data
Structural integrity 7.000.000
Attack Power 48.000
Shield Power 80.000
Efficiency
Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
Structural integrity
0.0175 0.0233 0.1842
Attack Power
0.012 0.016 0.1263
Shield Power
0.02 0.0267 0.2105
Average
0.0165 0.022 0.1737
Rapidfire
Green rapidfire number means Starbase will shot X times against the ship while red number means a single enemy ship may shoot X times against Starbase. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
Corvette
15
Titan
4
Hammerhead
2
Qhaqax
2