Resources

Metal Mine Metal Mine

Used in the extraction of metal ore, metal mines are of primary importance to all emerging and established empires.

Unlocks
Crystal Mine Crystal Mine

Crystals are the main resource used to build electronic circuits and form certain alloy compounds.

Unlocks
Deuterium Refinery Deuterium Refinery

Deuterium is used as fuel for spaceships and is harvested in the deep sea. Deuterium is a rare substance and is thus relatively expensive.

Unlocks
Solar Power plant Solar Power plant

Solar power plants absorb energy from solar radiation. All mines need energy to operate.

Resource Factory Resource Factory

This factory provides the optimization of resource production on planet.

+1% Metal mines production, +1% Crystal mines production, +1% Deuterium mines production
Requirements
Mineral Complex Mineral Complex

Used in the extraction of metal ore, metal mines are of primary importance to all emerging and established empires.

Requirements
Semi-Crystals Complex Semi-Crystals Complex

Crystals are the main resource used to build electronic circuits and form certain alloy compounds.

Requirements
Fuel Complex Fuel Complex

Deuterium is used as fuel for spaceships and is harvested in the deep sea. Deuterium is a rare substance and is thus relatively expensive.

Requirements
Graviton Complex Graviton Complex

Solar power plants absorb energy from solar radiation. All mines need energy to operate.

Requirements
Deuterium Power Plant Deuterium Power Plant

The fusion reactor uses deuterium to produce energy.The efficiency of Deuterium power plant raises according to the Energy Technology level as well as its own level. The formula for energy production is:
Energy produced = 30 x Deuterium Power Plant level x (1.05 + (0.01 * Energy level))^Deuterium Power Plant

Requirements
Robot Factory Robot Factory

Robotic factories provide construction robots to aid in the construction of buildings. Each level increases the speed of the upgrade of buildings

Unlocks
Nanite Factory Nanite Factory

This is the ultimate in robotics technology. Each level cuts the construction time for buildings, ships, and defenses

Requirements
Unlocks
Resource Hideout Resource Hideout

Resource Hideout protect a certain amount of your stored resrouces from being taken when a planet is attacked.

As the description above says, this unique building protects a portion of your resources from enemy attacks. The enemy player can not see what is your Resource Hideout level neither the protected resources on spy report.

Requirements
Storage capacity
Level Metal Crystal Deuterium
 
0 -1,6 K -1,6 K -1,6 K
1 1,6 K 1,6 K 1,6 K
2 2,8 K 1,2 K 2,8 K 1,2 K 2,8 K 1,2 K
3 3,9 K 2,3 K 3,9 K 2,3 K 3,9 K 2,3 K
4 4,9 K 3,3 K 4,9 K 3,3 K 4,9 K 3,3 K
Resource Silo Resource Silo

Resource Silo provide huge storage containment for raw unprocessed resources. The higher the level, the resources can be held. Once the capacity is used up, no more resources can be harvested.

Unlocks
Terraformer Terraformer

The Terraformer increases the usable area on the planet. For each level of Terraformer you get 5 additional fields to use and one extra field every even level, one field is occupied by Terraformer itself.
To start building Terraformer you don\'t need the energy available, you just need to be capable to produce enough energy to start the building.

Requirements
Unlocks
Alliance Depot Alliance Depot

With an Alliance Depot you can supply fuel to friendly fleets in orbit. The Alliance Depot allows you to support friendly fleets so they can remain stationed at your planet for a time. The depot can launch a support-rocket that brings deuterium to the fleet in the orbit. The amount of deuterium is 20,000 deuterium for each Alliance Depot Level.

Moon base Moon base

The moon has no atmosphere therefore a lunar base must be built before the settlement of other buildings. Each level of Moon Base gives 3 extra fields. Once built, the Moon Base can never be deconstructed.

Unlocks
Phalanx Sensor Phalanx Sensor

The sensor array allows you to monitor fleet movements. The higher the stage, the greater is the range of the Phalanx. One use s 5.000 deuterium. Note that moons cannot be scanned with Phalanx due to their lack of the atmosphere

What Sensor Phalanx can see:

  • Attacking fleets (including ACS)
  • Trading fleets
  • Fleets on deployment mission
  • Spying fleets
  • Fleets with the mission hold (ACS)

  • If you scan the home planet of the fleet:
  • Fleets coming home from any mission (except Recalled deployment)
  • Fleets on a hold or expedition mission
  • Requirements
    Unlocks
    Jumpgate Jumpgate

    Jump gates are huge transmitters that are able to send large fleets without loss of time through the universe. You can\'t transfer your resources this way. There is a sixty minute cooldown time on both Jumpgates that were used.

    Requirements
    Spaceport Spaceport

    With this building, a portion of the planet production are automatically sent to your Moon and increases moon field and storage capacity.

    M.S.T.A M.S.T.A

    Meaning 'Massive Sattelite Transmittion Array', this building extends the range of how far your Fortress can expand through the galaxy.

    Megastructure Stage Megastructure Stage

    Upgrade this megastructure in order to have increased benefits. Bonuses are only applied once the megastructure level is complete.

    Solar Satellite Solar Satellite

    Solar satellites are simple platforms of solar cells that are located in a high stationary orbit. They collect the sunlight and pass it on to the ground station via laser.

    This unit increases your energy production

    Requirements
    Shipyard data
    Structural integrity 2.000
    Attack Power 0
    Shield Power 0
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0 0.01 0.04
    Attack Power
    0 0 0
    Shield Power
    0 0 0
    Average
    0 0.0033 0.0133
    Rapidfire
    Green rapidfire number means Solar Satellite will shot X times against the ship while red number means a single enemy ship may shoot X times against Solar Satellite. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Corvette
    250
    Destroyer
    250
    Cruiser
    250
    Battleship
    250
    Titan
    250
    Colossus
    250
    Qhaqax
    250
    Asuts
    250
    Xovur
    250
    Zarkroids
    250
    Simnids
    250
     
    Spy Probe Spy Probe

    Spy probes are small agile drones, which provide data over long distances on fleets and planets.

    This unit allows you to spy foreign planets and gather information like resources, ships or defenses

    Requirements
    Shipyard data
    Engine Combustion Engine
    Structural integrity 1.000
    Attack Power 0
    Shield Power 0
    Cargo capacity 10
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0 0.01 0
    Attack Power
    0 0 0
    Shield Power
    0 0 0
    Average
    0 0.0033 0
    Rapidfire
    Green rapidfire number means Spy Probe will shot X times against the ship while red number means a single enemy ship may shoot X times against Spy Probe. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Corvette
    250
    Destroyer
    250
    Cruiser
    250
    Battleship
    250
    Titan
    250
    Colossus
    250
    Qhaqax
    250
    Asuts
    250
    Xovur
    250
    Zarkroids
    250
    Simnids
    250
     
    Colony Ship Colony Ship

    Vacant planets can be colonized with this ship.

    This unit allows you to create new planets

    Requirements
    Shipyard data
    Engine Impulse Engine
    Structural integrity 30.000
    Attack Power 0
    Shield Power 0
    Cargo capacity 7.500
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.03 0.015 0.03
    Attack Power
    0 0 0
    Shield Power
    0 0 0
    Average
    0.01 0.005 0.01
    Rapidfire
    Green rapidfire number means Colony Ship will shot X times against the ship while red number means a single enemy ship may shoot X times against Colony Ship. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Corvette
    250
    Destroyer
    250
    Cruiser
    250
    Battleship
    250
    Titan
    250
    Colossus
    250
    Qhaqax
    250
    Asuts
    250
    Xovur
    250
    Zarkroids
    250
    Simnids
    250
     
    Recycler Recycler

    The recycler can get raw materials from debris fields.

    This unit can recycle debris floating around the galaxy

    Requirements
    Shipyard data
    Engine Combustion Engine
    Structural integrity 16.000
    Attack Power 1
    Shield Power 50
    Cargo capacity 500.000
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.016 0.0267 0.08
    Attack Power
    0.0001 0.0002 0.0005
    Shield Power
    0.005 0.0083 0.025
    Average
    0.007 0.0117 0.0352
    Rapidfire
    Green rapidfire number means Recycler will shot X times against the ship while red number means a single enemy ship may shoot X times against Recycler. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Corvette
    250
    Destroyer
    250
    Cruiser
    250
    Battleship
    250
    Titan
    250
    Colossus
    250
    Qhaqax
    250
    Asuts
    250
    Xovur
    250
    Zarkroids
    250
    Simnids
    250
     
    Crawler Crawler

    Crawlers increase the production of metal, crystal and Deuterium on their tasked planet by a very small fraction.

    This unit can improve the resource production in this planet

    +0.02% Metal mines production, +0.02% Crystal mines production, +0.02% Deuterium mines production
    Requirements
    Shipyard data
    Structural integrity 4.000
    Attack Power 0
    Shield Power 200
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.02 0.02 0.04
    Attack Power
    0 0 0
    Shield Power
    0.1 0.1 0.2
    Average
    0.04 0.04 0.08
    Rapidfire
    Green rapidfire number means Crawler will shot X times against the ship while red number means a single enemy ship may shoot X times against Crawler. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Corvette
    250
    Destroyer
    250
    Cruiser
    250
    Battleship
    250
    Titan
    250
    Colossus
    250
    Qhaqax
    250
    Asuts
    250
    Xovur
    250
    Zarkroids
    250
    Simnids
    250
     
    Pathfinder Pathfinder

    Pathfinders are fast, spacious and can explore archeological sites or find more events on expeditions.

    This unit can explore arhceological expeditions and increase the number of events found on expeditions

    Requirements
    Shipyard data
    Engine Impulse Engine
    Structural integrity 23.000
    Attack Power 200
    Shield Power 100
    Cargo capacity 10.000
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.0288 0.0153 0.0288
    Attack Power
    0.025 0.0133 0.025
    Shield Power
    0.0125 0.0067 0.0125
    Average
    0.0221 0.0118 0.0221
    Rapidfire
    Green rapidfire number means Pathfinder will shot X times against the ship while red number means a single enemy ship may shoot X times against Pathfinder. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Destroyer
    1
    Cruiser
    1
    Battleship
    1
    Titan
    1
    Colossus
    1
    Qhaqax
    1
    Asuts
    1
    Xovur
    1
    Zarkroids
    1
    Simnids
    1
       
    Reaper Reaper

    A ship of the Reaper class is a mighty destructive instrument, which can plunder the debris fields immediately after battle.

    This unit can collect debris automatically after fights, if there are storage remaining

    Requirements
    Shipyard data
    Engine Impulse Engine
    Structural integrity 182.000
    Attack Power 25.000
    Shield Power 22.000
    Cargo capacity 10.000
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.0165 0.0255 0.07
    Attack Power
    0.2262 0.3497 0.9615
    Shield Power
    0.1991 0.3077 0.8462
    Average
    0.1473 0.2276 0.6259
    Rapidfire
    Green rapidfire number means Reaper will shot X times against the ship while red number means a single enemy ship may shoot X times against Reaper. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Battleship
    1
    Titan
    1
    Colossus
    1
    Megaengineer Megaengineer

    Megastructures are colossal constructions. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. All of them require a Megaengineer Ship to be built.

    This unit allows you to build Megastructures, colony-like space structures with unique features

    Requirements
    Shipyard data
    Engine Hyperspace Engine
    Structural integrity 250.000.000
    Attack Power 0
    Shield Power 0
    Cargo capacity 50.000
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.0192 0.0208 0
    Attack Power
    0 0 0
    Shield Power
    0 0 0
    Average
    0.0064 0.0069 0
    Cargo Cargo

    The cargo is an agile ship which can quickly transport resources to other planets.

    Requirements
    Shipyard data
    Engine Combustion Engine
    Structural integrity 8.000
    Attack Power 1
    Shield Power 50
    Cargo capacity 100.000
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.02 0.02 0.16
    Attack Power
    0.0003 0.0003 0.002
    Shield Power
    0.0125 0.0125 0.1
    Average
    0.0109 0.0109 0.0873
    Rapidfire
    Green rapidfire number means Cargo will shot X times against the ship while red number means a single enemy ship may shoot X times against Cargo. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Titan
    10
    Colossus
    50
    Simnids
    5
    Corvette Corvette

    Corvette is an agile ship, but it is also vulnerable. In mass numbers, these ships can become a great threat to any empire. They are the first to accompany small and large cargoes to hostile planets with minor defences.

    Requirements
    Shipyard data
    Engine Combustion Engine
    Structural integrity 1.800
    Attack Power 180
    Shield Power 108
    Cargo capacity 100
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.02 0.02 0.06
    Attack Power
    0.2 0.2 0.6
    Shield Power
    0.12 0.12 0.36
    Average
    0.1133 0.1133 0.34
    Rapidfire
    Green rapidfire number means Corvette will shot X times against the ship while red number means a single enemy ship may shoot X times against Corvette. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Solar Satellite
    250
    Spy Probe
    250
    Colony Ship
    250
    Recycler
    250
    Crawler
    250
    Destroyer
    2
    Cruiser
    2
    Battleship
    5
    Titan
    10
    Colossus
    15
    Xovur
    5
    Missile Silo
    1
    Starbase
    15
       
    Destroyer Destroyer

    The destroyer is specialized in the interception of hostile fleets.

    Requirements
    Shipyard data
    Engine Hyperspace Engine
    Structural integrity 9.600
    Attack Power 720
    Shield Power 468
    Cargo capacity 280
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.02 0.02 0.12
    Attack Power
    0.15 0.15 0.9
    Shield Power
    0.0975 0.0975 0.585
    Average
    0.0892 0.0892 0.535
    Rapidfire
    Green rapidfire number means Destroyer will shot X times against the ship while red number means a single enemy ship may shoot X times against Destroyer. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Solar Satellite
    250
    Spy Probe
    250
    Colony Ship
    250
    Recycler
    250
    Crawler
    250
    Pathfinder
    1
    Corvette
    2
    Cruiser
    2
    Battleship
    2
    Colossus
    5
    Xovur
    3
    Ion Cannon
    3
    Defense Platform
    3
       
    Cruiser Cruiser

    Requirements
    Shipyard data
    Engine Impulse Engine
    Structural integrity 50.400
    Attack Power 2.880
    Shield Power 2.016
    Cargo capacity 460
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.0175 0.0233 0.14
    Attack Power
    0.1 0.1333 0.8
    Shield Power
    0.07 0.0933 0.56
    Average
    0.0625 0.0833 0.5
    Rapidfire
    Green rapidfire number means Cruiser will shot X times against the ship while red number means a single enemy ship may shoot X times against Cruiser. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Solar Satellite
    250
    Spy Probe
    250
    Colony Ship
    250
    Recycler
    250
    Crawler
    250
    Pathfinder
    1
    Corvette
    2
    Destroyer
    2
    Battleship
    2
    Titan
    3
    Colossus
    4
    Simnids
    4
    Missile Silo
    5
    Ion Cannon
    2
    Defense Platform
    3
    Battleship Battleship

    Requirements
    Shipyard data
    Engine Hyperspace Engine
    Structural integrity 144.000
    Attack Power 11.520
    Shield Power 8.640
    Cargo capacity 700
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.02 0.02 0.24
    Attack Power
    0.16 0.16 1.92
    Shield Power
    0.12 0.12 1.44
    Average
    0.1 0.1 1.2
    Rapidfire
    Green rapidfire number means Battleship will shot X times against the ship while red number means a single enemy ship may shoot X times against Battleship. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Solar Satellite
    250
    Spy Probe
    250
    Colony Ship
    250
    Recycler
    250
    Crawler
    250
    Pathfinder
    1
    Reaper
    1
    Corvette
    5
    Destroyer
    2
    Cruiser
    2
    Titan
    2
    Colossus
    3
    Zarkroids
    4
    Ion Cannon
    3
    Defense Platform
    2
    Titan Titan

    Requirements
    Shipyard data
    Engine Hyperspace Engine
    Structural integrity 720.000
    Attack Power 43.200
    Shield Power 34.560
    Cargo capacity 1.200
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.015 0.03 0.24
    Attack Power
    0.09 0.18 1.44
    Shield Power
    0.072 0.144 1.152
    Average
    0.059 0.118 0.944
    Rapidfire
    Green rapidfire number means Titan will shot X times against the ship while red number means a single enemy ship may shoot X times against Titan. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Solar Satellite
    250
    Spy Probe
    250
    Colony Ship
    250
    Recycler
    250
    Crawler
    250
    Pathfinder
    1
    Reaper
    1
    Cargo
    10
    Corvette
    10
    Cruiser
    3
    Battleship
    2
    Colossus
    2
    Zarkroids
    3
    Defense Platform
    3
    Starbase
    4
    Colossus Colossus

    Colossus ship is one of the most powerful ships of the game. This warmonger machine allows you to destroy moons.

    This unit can destroy moons

    Requirements
    Shipyard data
    Engine Hyperspace Engine
    Structural integrity 13.400.000
    Attack Power 180.000
    Shield Power 108.000
    Cargo capacity 10.000
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.016 0.0268 0.335
    Attack Power
    0.0214 0.036 0.45
    Shield Power
    0.0129 0.0216 0.27
    Average
    0.0168 0.0281 0.3517
    Rapidfire
    Green rapidfire number means Colossus will shot X times against the ship while red number means a single enemy ship may shoot X times against Colossus. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Solar Satellite
    250
    Spy Probe
    250
    Colony Ship
    250
    Recycler
    250
    Crawler
    250
    Pathfinder
    1
    Reaper
    1
    Cargo
    50
    Corvette
    15
    Destroyer
    5
    Cruiser
    4
    Battleship
    3
    Titan
    2
    Asuts
    2
    Missile Silo
    20
    Ion Cannon
    15
    Defense Platform
    10
    Starbase
    2
    Qhaqax Qhaqax

    No one knows how old Qhaqax are. Some suppose they were made of energies from the dawn of the universe. Their ships of unknown living alloy strike fear into all they come across. It is rumored if defeated a tesseract containing energy from dawn of the universe can be captured.

    Shipyard data
    Structural integrity 24.500.000
    Attack Power 1.600.000
    Shield Power 1.500.000
    Cargo capacity 100.000
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.02 0.02 0
    Attack Power
    0.1306 0.1306 0
    Shield Power
    0.1224 0.1224 0
    Average
    0.091 0.091 0
    Rapidfire
    Green rapidfire number means Qhaqax will shot X times against the ship while red number means a single enemy ship may shoot X times against Qhaqax. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Solar Satellite
    250
    Spy Probe
    250
    Colony Ship
    250
    Recycler
    250
    Crawler
    250
    Pathfinder
    1
    Asuts
    3 3
    Starbase
    2
     
    Asuts Asuts

    Asuts and their burning hatred they hold for the Qhaqax destroying their homeworld is unforgivable. Some records say they were found inside of a dying star. Regardless, power of Asuts was incalculable. Beings of incredible raw energy. They dwarfed entire worlds,their conciusness too vast to even comprehend. Their unmatched weapons technology is something to behold!

    Shipyard data
    Structural integrity 18.800.000
    Attack Power 2.600.000
    Shield Power 1.400.000
    Cargo capacity 100.000
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.02 0.02 0
    Attack Power
    0.2766 0.2766 0
    Shield Power
    0.1489 0.1489 0
    Average
    0.1485 0.1485 0
    Rapidfire
    Green rapidfire number means Asuts will shot X times against the ship while red number means a single enemy ship may shoot X times against Asuts. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Solar Satellite
    250
    Spy Probe
    250
    Colony Ship
    250
    Recycler
    250
    Crawler
    250
    Pathfinder
    1
    Colossus
    2
    Qhaqax
    3 3
     
    Xovur Xovur

    Xovur were a peacefull and fragile race. Divided between many clans, their history of civil wars is longer then any care to remember. That was until they stumbled upon Qhaqax during early space colonization. Qhaqax saw them as an army they could use against Asuts and thus transforming them through some eldritch ritual into immortal alloy beings. In place of dieseased and fragile bodies came shells of living metal that united all clans. Through their transformation they were shackled to their masters,souls stripped away.

    Shipyard data
    Structural integrity 17.000.000
    Attack Power 1.400.000
    Shield Power 2.500.000
    Cargo capacity 100.000
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.02 0.02 0
    Attack Power
    0.1647 0.1647 0
    Shield Power
    0.2941 0.2941 0
    Average
    0.1596 0.1596 0
    Rapidfire
    Green rapidfire number means Xovur will shot X times against the ship while red number means a single enemy ship may shoot X times against Xovur. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Solar Satellite
    250
    Spy Probe
    250
    Colony Ship
    250
    Recycler
    250
    Crawler
    250
    Pathfinder
    1
    Corvette
    5
    Destroyer
    3
    Zarkroids
    3
    Simnids
    3
    Missile Silo
    4
     
    Zarkroids Zarkroids

    Zarkroids once a part of the now fallen Star Union were a type of next generation super soldier. But even they couldn't resist Xovur attack. They were created to defend Star Union from Xovur and Qhaqax. A race of clones unable to reproduce naturally, they turned to cybernetics to sustain their ravaged bodies. Oldest among them are more machine than man. To be captured by the Zarkroids assembly is to be newest adition to their ranks. Their ships are fastest in the galaxy.

    Shipyard data
    Structural integrity 17.900.000
    Attack Power 1.700.000
    Shield Power 1.600.000
    Cargo capacity 250.000
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.02 0.02 0
    Attack Power
    0.1899 0.1899 0
    Shield Power
    0.1788 0.1788 0
    Average
    0.1296 0.1296 0
    Rapidfire
    Green rapidfire number means Zarkroids will shot X times against the ship while red number means a single enemy ship may shoot X times against Zarkroids. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Solar Satellite
    250
    Spy Probe
    250
    Colony Ship
    250
    Recycler
    250
    Crawler
    250
    Pathfinder
    1
    Battleship
    4
    Titan
    3
    Xovur
    3
    Ion Cannon
    3
       
    Simnids Simnids

    A plague on the universe as Asuts scripts say. To them Simnids were an abomination, endless swarm of toxic insects united under overwhelming psionic hive mind. Presence of priceless neuro active substance sealed Simnids fate. Asuts armies fell upon their planet with the Simnid swarmes crushed beneath superior technology and strategy. Brainwashed by Asuts they now serve them as logistic and ground support in their wars. Their carapace hardened cargo ships are incredibly huge.

    Shipyard data
    Structural integrity 22.000.000
    Attack Power 1.900.000
    Shield Power 1.200.000
    Cargo capacity 70.000
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.02 0.02 0
    Attack Power
    0.1727 0.1727 0
    Shield Power
    0.1091 0.1091 0
    Average
    0.1006 0.1006 0
    Rapidfire
    Green rapidfire number means Simnids will shot X times against the ship while red number means a single enemy ship may shoot X times against Simnids. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Solar Satellite
    250
    Spy Probe
    250
    Colony Ship
    250
    Recycler
    250
    Crawler
    250
    Pathfinder
    1
    Cargo
    5
    Cruiser
    4
    Xovur
    3
    Defense Platform
    3
       
    Spy Technology Spy Technology

    Information about other planets and moons can be gained using this technology. At certain levels of Spy Technologies you get more information about foreign fleets on your Overview screen:

  • At level 0-1 you just see that the fleet is approaching your planet
  • At levels 2-3 you can see the number of ships approaching
  • At levels 4-7 you can see what type of ships are in the approaching fleet
  • At levels 8+ you can see how many of each type of ships is in the fleet
  • Requirements
    Unlocks
    Computer Technology Computer Technology

    More fleets can be commanded by increasing computer capacities. Each level of computer technology increases the maximum number of fleets by one.

    +1 Fleet Slots
    Requirements
    Unlocks
    Weapons Technology Weapons Technology

    Weapons technology makes weapons systems more efficient. Each level of weapons technology increases the weapon strength of units by 10 % of the base value.

    Requirements
    Unlocks
    Armour Technology Armour Technology

    Special alloys improve the armour on ships and defensive structures. The effectiveness of the armour can be increased by 10 % per level.

    Requirements
    Unlocks
    Energy Technology Energy Technology

    The command of different types of energy is necessary for many new technologies. Additonally, each level of energy technology will also increase the efficiency of Deuterium Power Plant by increasing the amount of energy produced

    Requirements
    Unlocks
    Hyperspace Technology Hyperspace Technology

    By integrating the 4th and 5th dimensions it is now possible to research a new kind of drive that is more economical and efficient.

    -1% Expedition time
    Requirements
    Unlocks
    Combustion Engine Combustion Engine

    The development of this drive makes some ships faster, although each level increases speed by only 10 % of the base value.

    +10% Combustion speed
    Requirements
    Unlocks
    Impulse Engine Impulse Engine

    The impulse drive is based on the reaction principle. Further development of this drive makes some ships faster, although each level increases speed by only 20 % of the base value.

    +20% Impulse speed
    Requirements
    Unlocks
    Hyperspace Engine Hyperspace Engine

    Hyperspace drive warps space around a ship. The development of this drive makes some ships faster, although each level increases speed by only 30 % of the base value.

    +30% Hyperspace speed
    Requirements
    Unlocks
    Expedition Research Expedition Research

    With an astrophysics research module, ships can undertake long expeditions. Every second level of this technology will allow you to colonise an extra planet. You can also send one more expedition in deep space with every square level of this technology.

    +0.5 Planets
    Requirements
    Unlocks
    Mineral Research Mineral Research

    Increases the production of Metal mines

    +2% Metal mines production
    Requirements
    Unlocks
    Semi-Crystals Research Semi-Crystals Research

    Increases the production of Crystal mines

    +2% Crystal mines production
    Requirements
    Unlocks
    Fuel Research Fuel Research

    Increases the production of Deuterium mines

    +2% Deuterium mines production
    Requirements
    Unlocks
    Mega-Engineering Mega-Engineering

    This technology is the first step to achieve the greatness of all empires. The Mega-Engineering allows you to build unique structures across the space

    This technology allows you to unlock a new form of planets, called Megastructures. Megastructures are powerful, game-changing and special planets with their unique bonuses.

    -1% Megastructure time
    Requirements
    Unlocks
    Climate Research Climate Research

    By advancing our understanding of atmospheric transformation, we will be able to make useful even the most ecologically devastated worlds.

    +1% Terraform bonus
    Requirements
    World Manipulation Research World Manipulation Research

    To carefully shape and alter the ecosystem of an entire planet into something else is not so very different from an artist sculpting a statue out of clay. This research is unique because it increases permanently fields of planets across our empire.

    -1% Terraform time
    Requirements
    Tachyon Research Tachyon Research

    Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.

    +1% Phalanx range
    Requirements
    Interstellar Logistics Interstellar Logistics

    By ensuring our fleets are regularly and efficiently supplied, we can increase the number of resources we can effectively transport.

    +2% Ships storage
    Requirements
    Unlocks
    Auto-Exploration slots Auto-Exploration slots

    This technology increases the maximum slots available for Auto Exploration by one per four levels

    Requirements
    Auto-Asteroid slots Auto-Asteroid slots

    This technology increases the maximum slots available for Auto Asteroid by one per three levels

    Requirements
    Ringworld Projects Ringworld Projects

    This research allows you to create Ringworld and boosts Ringworld resource production.

    The Ringworld is a halo-shaped ring orbiting on the sun. This unique megastructure provides both normal and enchanced mines, a great amount of fields to build and the best-possible resource biome bonus. Being able to colonize it, you need this technology at level 1. This can only be created on slot 1.

    +2% Ringworld boost
    Requirements
    Habitat Projects Habitat Projects

    This research allows you to build Habitat Ship and reduces the cooldown between coordinate jumps.

    The Habitat is similar to Ringworld, but it has some difference. It only includes enhanced version of default mines and it can move coordinates for free. Being able to colonize it, you need this technology at level 1.

    +2% Habitat boost
    Requirements
    Dyson Projects Dyson Projects

    This research allows you to build Dyson Sphere and optimizes the conversion of entire sun light and radiation into a production of Omega

    The Dyson Sphere allows you to produce Omega per hour and manipulate the star resource production of where he is built. Being able to colonize it, you need this technology at level 1. This can only be created on slot 1.

    +1% Dyson boost
    Requirements
    Sentry Projects Sentry Projects

    This research allows you to build Sentry Orb and gives both military and strategic benefits, as complete intelligence of the planets around your Sentry Orb.

    The Sentry Orb works like an enormous radar where you can check nearby planets on a list without having to travel across all the systems on Galaxy Page. Being able to colonize it, you need this technology at level 1.

    +10% Sentry boost
    Requirements
    Decompressor Projects Decompressor Projects

    This research allows you to build Matter Decompressor and improves both resource production and Omega consumption from Matter Decompressor.

    The Decompressor it's an autonomous megastructure resource production. It produces an equivalent resource amount of your best planet, but its storage is very limited. This can only be created on slot 1.

    +2% Decompressor boost
    Requirements
    Graviton Research Graviton Research

    Firing a concentrated charge of graviton particles can create an artificial gravity field, which can destroy ships or even moons.

    Requirements
    Unlocks
    Missile Silo Missile Silo

    Requirements
    Shipyard data
    Structural integrity 2.000
    Attack Power 100
    Shield Power 50
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.0133 0.04 0
    Attack Power
    0.0667 0.2 0
    Shield Power
    0.0333 0.1 0
    Average
    0.0378 0.1133 0
    Rapidfire
    Green rapidfire number means Missile Silo will shot X times against the ship while red number means a single enemy ship may shoot X times against Missile Silo. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Corvette
    1
    Cruiser
    5
    Colossus
    20
    Xovur
    4
       
    Ion Cannon Ion Cannon

    Requirements
    Shipyard data
    Structural integrity 8.540
    Attack Power 500
    Shield Power 500
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.0169 0.0244 0.1708
    Attack Power
    0.0992 0.1429 1
    Shield Power
    0.0992 0.1429 1
    Average
    0.0718 0.1034 0.7236
    Rapidfire
    Green rapidfire number means Ion Cannon will shot X times against the ship while red number means a single enemy ship may shoot X times against Ion Cannon. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Destroyer
    3
    Cruiser
    2
    Battleship
    3
    Colossus
    15
    Zarkroids
    3
     
    Defense Platform Defense Platform

    Requirements
    Shipyard data
    Structural integrity 120.000
    Attack Power 10.000
    Shield Power 8.400
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.02 0.02 0.25
    Attack Power
    0.1667 0.1667 2.0833
    Shield Power
    0.14 0.14 1.75
    Average
    0.1089 0.1089 1.3611
    Rapidfire
    Green rapidfire number means Defense Platform will shot X times against the ship while red number means a single enemy ship may shoot X times against Defense Platform. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Destroyer
    3
    Cruiser
    3
    Battleship
    2
    Titan
    3
    Colossus
    10
    Simnids
    3
    Starbase Starbase

    Requirements
    Shipyard data
    Structural integrity 7.000.000
    Attack Power 48.000
    Shield Power 80.000
    Efficiency
    Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average.
    Structural integrity
    0.0175 0.0233 0.1842
    Attack Power
    0.012 0.016 0.1263
    Shield Power
    0.02 0.0267 0.2105
    Average
    0.0165 0.022 0.1737
    Rapidfire
    Green rapidfire number means Starbase will shot X times against the ship while red number means a single enemy ship may shoot X times against Starbase. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle.
    Corvette
    15
    Titan
    4
    Colossus
    2
    Qhaqax
    2