Research

Intelligence
Intelligence

The secret service is primarily concerned with researching new and more efficient sensors. The more this technology is developed, the more information is available to the user about processes in his environment. For drones, the difference between your own and the opposing intelligence service level is crucial. The more one's own secret services have been researched, the more information the report contains and the smaller the chance of being discovered while spying. The more drones you send, the more details you learn from your opponent, but at the same time the risk of detection increases. The secret services are also improving the tracking of foreign fleets. Only your own secret service level is decisive. From level 2, the total number of attacking ships is displayed in addition to the pure attack report. From level 4 you can see the type of attacking ships, as well as the total number and from level 8 the exact number of different ship types. This technique is indispensable for looters as it provides information on whether the victim has a fleet and / or defense stationed or not. Therefore this technique should be researched very early on. Preferably immediately after researching supply carriers.

Quantum technology

Quantum technology deals with expanding existing computer capacities. More and more powerful and efficient computer systems are being developed. Computing power continues to increase and the speed at which computing processes run is also increased. With the increase in computer capacity, more and more fleets can be commanded at the same time. Each level of computer technology increases the maximum number of fleets by one. The more fleets you can send at the same time, the more you can raid and the more raw materials you can take. Of course, this technology is also used by dealers, because they can then also send out more commercial fleets at the same time. For this reason, the computer technology should be continuously expanded throughout the game.

Quantum technology
Capacitors
Capacitors

Weapons technology makes weapons systems more efficient. Each level of weapons technology increases the weapon strength of units by 10 % of the base value.

Shields

Protective shields makes the shields on ships and defensive facilities more efficient. Each level of shield technology increases the strength of the shields by 10 % of the base value.

Shields
Composite armor
Composite armor

Special alloys improve the armour on ships and defensive structures. The effectiveness of the armour can be increased by 10 % per level.

Fusion technology

The command of different types of energy is necessary for many new technologies. Additonally, each level of energy technology will also increase the efficiency of Helium Power Plant by increasing the amount of energy produced

Fusion technology
FTL Technology
FTL Technology

By integrating the 4th and 5th dimensions it is now possible to research a new kind of drive that is more economical and efficient.

Usual drive

Sublight drives are based on the age-old principle of recoil. Highly heated matter is thrown away and drives the ship in the opposite direction. The efficiency of these engines is rather low, but they are cheap and reliable and hardly require any maintenance. They also take up less space and can therefore be found again and again, especially on smaller ships. Since combustion engines are the basis of all space travel, they should be researched as early as possible. The further development of these engines makes the following ships 10% of the base value faster per level: supply freighter, scout, merlin and drones.

Usual drive
Impulse Engine
Impulse Engine

The Impulse engine is based on the reaction principle. Further development of this drive makes some ships faster, although each level increases speed by only 20 % of the base value.

FTL Drive

Hyperspace drive warps space around a ship. The development of this drive makes some ships faster, although each level increases speed by only 30 % of the base value.

FTL Drive
Laser Technology
Laser Technology

Focusing light produces a beam that causes damage when it strikes an object.

Ion Technology

Truly deadly beam of accelerated ions. The accelerated ions cause huge damage when they hit an object.

Ion Technology
Polaron Technology
Polaron Technology

A further development of ion research that does not accelerate ions, but high-energy plasma. The high-energy plasma has a devastating effect when it hits an object.

Subspace node

Research teams from different planets communicate with one another via this network. Another development center is networked for each level researched. The laboratories with the highest level are always included. The networked development center must be sufficiently developed in order to be able to carry out the upcoming research independently. The expansion stages of all participating development centers are added together in the subspace node.

Subspace node
Astrometry
Astrometry

Further findings in astrometry enable the construction of laboratories with which more and more ships can be equipped. This enables long expedition trips to areas that have not yet been explored. In addition, the advances allow the further colonization of space. In this way, another planet can be made usable for every two stages of this technology.

Metal yield optimization

Increases the production of Metal mines

Metal yield optimization
Deuterium yield optimization
Deuterium yield optimization

Increases the production of Deuterium mines

Helium yield optimization

Increases the production of Helium refinery

Helium yield optimization
Orbital Structures
Orbital Structures

This technology is the first step to achieve the greatness of all empires. The Orbital Dock allows you to build unique structures across the space

Climate Research

By advancing our understanding of atmospheric transformation, we will be able to make useful even the most ecologically devastated worlds.

Climate Research
World Manipulation Research
World Manipulation Research

To carefully shape and alter the ecosystem of an entire planet into something else is not so very different from an artist sculpting a statue out of clay. This research is unique because it increases permanently fields of planets across our empire.

Tachyons

Advanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.

Tachyons
Strategy Centre
Strategy Centre

By ensuring our fleets are regularly and efficiently supplied, we can increase the number of resources we can effectively transport.

Bot Exploration

This technology increases the maximum slots available for Auto Exploration by one per four levels

Bot Exploration
Bot Recycle
Bot Recycle

This technology increases the maximum slots available for Auto Recycle by one per three levels

Bot Asteroid

This technology increases the maximum slots available for Auto Asteroid by one per three levels

Bot Asteroid
Ringworld Projects
Ringworld Projects

This research allows you to create Ringworld and boosts Ringworld resource production.

Habitat Projects

This research allows you to build Habitat Ship and reduces the cooldown between coordinate jumps.

Habitat Projects
Dyson Projects
Dyson Projects

This research allows you to build Dyson Sphere and optimizes the conversion of entire sun light and radiation into a production of Omega

Sentry Projects

This research allows you to build Sentry Orb and gives both military and strategic benefits, as complete intelligence of the planets around your Sentry Orb.

Sentry Projects
Decompressor Projects
Decompressor Projects

This research allows you to build Matter Decompressor and improves both resource production and Omega consumption from Matter Decompressor.

Graviton Research

Firing a concentrated charge of graviton particles can create an artificial gravity field, which can destroy ships or even moons.

Graviton Research