Reborn UI: the Reborn UI is a new way to play Stellaron. Faster and responsive, it becomes an unbeatable UI for fast paced OGame gaming. The new UI has reworked the main accessed game pages and includes a full new Galaxy. The Classic UI may be deprecated in future (i.e., no longer supported with new features).
The new galaxy has new features such spy whole system on a single click, spots fleet activity by mentioning which planets can be "phalanxed" amd provides faster navigation through systems.
Balance changes
Expeditions now can trigger more than one event on a single fleet.
All planets have Phalanx access granted on the system where they are colonized.
Alliance Rework
Alliance has been reworked into three main classes:
Trade League
Per level: +25% Metal mines production, +25% Crystal mines production, +25% Deuterium mines production
Level 1: Access to Trader mastery which grants the following bonuses: Fleet time, Resource Storage, Ship Storage, Fleet slots. This requires the creation of a Fortress.
Level 2: Fleet Merchant trade fee reduced by 20%.
Level 3: -0.1% deuterium consumption per level of Interstellar Logistics of all alliance members, up to 50%.
Level 4: 0.1% global Resource Production per level of Graviton Research of all alliance members, up to 25%.
Level 5: TBA bonus
Martial Alliance
Per level: +100% Attack, +100% Defence, +100% Shield
Level 1: Access to Admiral mastery which grants the following bonuses: Combat ship speed, Phalanx Size, Spy Power, Fleet time. This requires the creation of a Fortress.
Level 2: 0.1% more resources looted from attacks per level of Hyperspace Technology of all alliance members, up to 20%.
Level 3: Doubled the attack, shield and defense power against PvE ships.
Level 4: 0.1% resources protected from attacks per level of Shield Technology of all alliance members, up to 25%.
Level 5: Increased Rapidfire power by 33%
Research Cooperative
Per level: -5% Expedition time, -10% Terraform time, -10% Megastructure time
Level 1: Access to Scientist mastery which grants the following bonuses: Ringworld bonus, Dyson bonus, Decompressor bonus, Terraform time. This requires the creation of a Fortress.
Level 2: Terraforming a planet grants always a neutral or positive celestial body modifier
Level 3: -0.1% reduced research and expedition time per level of Intergalatic Research Network of all alliance members, up to 20%
Level 4: -0.1% reduced research cost per level of Intergalatic Research Network of all alliance members, up to 20%
Level 5: Expedition mission triggers 3 events instead of 1
Introduced new mechanic: Cohesion and Alliance Level - Cohesion reflects on how active and collaboraive alliance is. Higher the cohesion, more the experience is generated to level up alliance. Alliance levels grants to alliance members unique bonuses.
Bugfixes
Fixed certain instances of statistics not adding the graphic data in player profile.
Fixed Transport mission not processing the existing resources on the planet because Resource Collector were called before (and planet had no activity)
Fixed season not delivering bonuses because it was being called as object and not as function
Fixed resource page displaying excessive amount of resources on bonuses, which could not combine with the sum of total production per hour.
Fixed a shipyard instance where when player attempts to build a mothership (by input form submit and not by normal building), the shipyard did not validate if that mothership was built already.
Fixed Terraform page could be accessed/requested as megastructure.
Fixed when planet is terraformed, the exclusive buildings of certain biome were not removed.
Fixed a situation when quest was complete, the reward was being processed twice, causing the player to complete two missions of same quest instead of one.