Metal MineUsed in the extraction of metal ore, metal mines are of primary importance to all emerging and established empires.
Crystal MineCrystals are the main resource used to build electronic circuits and form certain alloy compounds.
Deuterium RefineryDeuterium is used as fuel for spaceships and is harvested in the deep sea. Deuterium is a rare substance and is thus relatively expensive.
Solar Power plantSolar power plants absorb energy from solar radiation. All mines need energy to operate.
Resource FactoryThis factory provides the optimization of resource production on planet.
+1% Metal mines production, +1% Crystal mines production, +1% Deuterium mines production
UniversityShortens research time each level by 8%.
Mega-Engineering
Auto-Exploration slots
Auto-Recycle slots
Auto-Asteroid slots
Megaengineer
Habitat Projects
Sentry Projects
Dyson Projects
Ringworld Projects
Decompressor Projects
Mineral ComplexUsed in the extraction of metal ore, metal mines are of primary importance to all emerging and established empires.
Semi-Crystals ComplexCrystals are the main resource used to build electronic circuits and form certain alloy compounds.
Fuel ComplexDeuterium is used as fuel for spaceships and is harvested in the deep sea. Deuterium is a rare substance and is thus relatively expensive.
Graviton ComplexSolar power plants absorb energy from solar radiation. All mines need energy to operate.
Deuterium Power PlantThe fusion reactor uses deuterium to produce energy.The efficiency of Deuterium power plant raises according to the Energy Technology level as well as its own level. The formula for energy production is:
Energy produced = 30 x Deuterium Power Plant level x (1.05 + (0.01 * Energy level))^Deuterium Power Plant
Robot FactoryRobotic factories provide construction robots to aid in the construction of buildings. Each level increases the speed of the upgrade of buildings
Nanite FactoryThis is the ultimate in robotics technology. Each level cuts the construction time for buildings, ships, and defenses
Resource HideoutResource Hideout protect a certain amount of your stored resrouces from being taken when a planet is attacked.
As the description above says, this unique building protects a portion of your resources from enemy attacks. The enemy player can not see what is your Resource Hideout level neither the protected resources on spy report.
| Level | Metal | Crystal | Deuterium | |||
|---|---|---|---|---|---|---|
| 0 | 0 | -1,6 K | 0 | -1,6 K | 0 | -1,6 K |
| 1 | 1,6 K | 0 | 1,6 K | 0 | 1,6 K | 0 |
| 2 | 2,8 K | 1,2 K | 2,8 K | 1,2 K | 2,8 K | 1,2 K |
| 3 | 3,9 K | 2,3 K | 3,9 K | 2,3 K | 3,9 K | 2,3 K |
| 4 | 4,9 K | 3,3 K | 4,9 K | 3,3 K | 4,9 K | 3,3 K |
Resource SiloResource Silo provide huge storage containment for raw unprocessed resources. The higher the level, the resources can be held. Once the capacity is used up, no more resources can be harvested.
ShipyardAll types of ships and defensive facilities are built in the planetary shipyard
Solar Satellite
Missile Silo
Interceptor
Interplanetary missiles
Cargo
Spy Probe
Colony Ship
Recycler
Corvette
Interstellar Logistics
Crawler
Pathfinder
Ion Cannon
Destroyer
Reaper
Cruiser
Megaengineer
Defense Platform
Battleship
Starbase
Titan
Colossus
Research LabA research lab is required in order to conduct research into new technologies.
Computer Technology
Energy Technology
Combustion Engine
Laser Technology
Armour Technology
Impulse Engine
Spy Technology
Expedition Research
Weapons Technology
Ion Technology
Plasma Technology
Shield Technology
Hyperspace Technology
Hyperspace Engine
Mineral Research
Semi-Crystals Research
Fuel Research
Tachyon Research
Interstellar Logistics
Intergalactic Research Network
World Manipulation Research
Graviton Research
Climate Research
Mega-Engineering
Auto-Exploration slots
Auto-Recycle slots
Auto-Asteroid slots
University
TerraformerThe Terraformer increases the usable area on the planet. For each level of Terraformer you get 5 additional fields to use and one extra field every even level, one field is occupied by Terraformer itself.
To start building Terraformer you don\'t need the energy available, you just need to be capable to produce enough energy to start the building.
Alliance DepotWith an Alliance Depot you can supply fuel to friendly fleets in orbit. The Alliance Depot allows you to support friendly fleets so they can remain stationed at your planet for a time. The depot can launch a support-rocket that brings deuterium to the fleet in the orbit. The amount of deuterium is 20,000 deuterium for each Alliance Depot Level.
Moon baseThe moon has no atmosphere therefore a lunar base must be built before the settlement of other buildings. Each level of Moon Base gives 3 extra fields. Once built, the Moon Base can never be deconstructed.
Phalanx SensorThe sensor array allows you to monitor fleet movements. The higher the stage, the greater is the range of the Phalanx. One use s 5.000 deuterium. Note that moons cannot be scanned with Phalanx due to their lack of the atmosphere
What Sensor Phalanx can see:
JumpgateJump gates are huge transmitters that are able to send large fleets without loss of time through the universe. You can\'t transfer your resources this way. There is a sixty minute cooldown time on both Jumpgates that were used.
SpaceportWith this building, a portion of the planet production are automatically sent to your Moon and increases moon field and storage capacity.
M.S.T.AMeaning 'Massive Sattelite Transmittion Array', this building extends the range of how far your Fortress can expand through the galaxy.
Megastructure StageUpgrade this megastructure in order to have increased benefits. Bonuses are only applied once the megastructure level is complete.
Solar SatelliteSolar satellites are simple platforms of solar cells that are located in a high stationary orbit. They collect the sunlight and pass it on to the ground station via laser.
This unit increases your energy production
| Structural integrity | 2.000 |
| Attack Power | 0 |
| Shield Power | 0 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0 0.01 0.04 |
|||
| Attack Power 0 0 0 |
|||
| Shield Power 0 0 0 |
|||
| Average 0 0.0033 0.0133 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Solar Satellite will shot X times against the ship while red number means a single enemy ship may shoot X times against Solar Satellite. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Corvette 250 |
Destroyer 250 |
Cruiser 250 |
|
Battleship 250 |
Titan 250 |
Colossus 250 |
|
Qhaqax 250 |
Asuts 250 |
Xovur 250 |
|
Zarkroids 250 |
Simnids 250 |
|
Spy ProbeSpy probes are small agile drones, which provide data over long distances on fleets and planets.
This unit allows you to spy foreign planets and gather information like resources, ships or defenses
| Engine | Combustion Engine |
| Structural integrity | 1.000 |
| Attack Power | 0 |
| Shield Power | 0 |
| Cargo capacity | 10 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0 0.01 0 |
|||
| Attack Power 0 0 0 |
|||
| Shield Power 0 0 0 |
|||
| Average 0 0.0033 0 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Spy Probe will shot X times against the ship while red number means a single enemy ship may shoot X times against Spy Probe. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Corvette 250 |
Destroyer 250 |
Cruiser 250 |
|
Battleship 250 |
Titan 250 |
Colossus 250 |
|
Qhaqax 250 |
Asuts 250 |
Xovur 250 |
|
Zarkroids 250 |
Simnids 250 |
|
Colony ShipVacant planets can be colonized with this ship.
This unit allows you to create new planets
| Engine | Impulse Engine |
| Structural integrity | 30.000 |
| Attack Power | 0 |
| Shield Power | 0 |
| Cargo capacity | 7.500 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.03 0.015 0.03 |
|||
| Attack Power 0 0 0 |
|||
| Shield Power 0 0 0 |
|||
| Average 0.01 0.005 0.01 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Colony Ship will shot X times against the ship while red number means a single enemy ship may shoot X times against Colony Ship. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Corvette 250 |
Destroyer 250 |
Cruiser 250 |
|
Battleship 250 |
Titan 250 |
Colossus 250 |
|
Qhaqax 250 |
Asuts 250 |
Xovur 250 |
|
Zarkroids 250 |
Simnids 250 |
|
RecyclerThe recycler can get raw materials from debris fields.
This unit can recycle debris floating around the galaxy
| Engine | Combustion Engine |
| Structural integrity | 16.000 |
| Attack Power | 1 |
| Shield Power | 50 |
| Cargo capacity | 500.000 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.016 0.0267 0.08 |
|||
| Attack Power 0.0001 0.0002 0.0005 |
|||
| Shield Power 0.005 0.0083 0.025 |
|||
| Average 0.007 0.0117 0.0352 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Recycler will shot X times against the ship while red number means a single enemy ship may shoot X times against Recycler. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Corvette 250 |
Destroyer 250 |
Cruiser 250 |
|
Battleship 250 |
Titan 250 |
Colossus 250 |
|
Qhaqax 250 |
Asuts 250 |
Xovur 250 |
|
Zarkroids 250 |
Simnids 250 |
|
CrawlerCrawlers increase the production of metal, crystal and Deuterium on their tasked planet by a very small fraction.
This unit can improve the resource production in this planet
+0.02% Metal mines production, +0.02% Crystal mines production, +0.02% Deuterium mines production| Structural integrity | 4.000 |
| Attack Power | 0 |
| Shield Power | 200 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.02 0.02 0.04 |
|||
| Attack Power 0 0 0 |
|||
| Shield Power 0.1 0.1 0.2 |
|||
| Average 0.04 0.04 0.08 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Crawler will shot X times against the ship while red number means a single enemy ship may shoot X times against Crawler. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Corvette 250 |
Destroyer 250 |
Cruiser 250 |
|
Battleship 250 |
Titan 250 |
Colossus 250 |
|
Qhaqax 250 |
Asuts 250 |
Xovur 250 |
|
Zarkroids 250 |
Simnids 250 |
|
PathfinderPathfinders are fast, spacious and can explore archeological sites or find more events on expeditions.
This unit can explore arhceological expeditions and increase the number of events found on expeditions
| Engine | Impulse Engine |
| Structural integrity | 23.000 |
| Attack Power | 200 |
| Shield Power | 100 |
| Cargo capacity | 10.000 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.0288 0.0153 0.0288 |
|||
| Attack Power 0.025 0.0133 0.025 |
|||
| Shield Power 0.0125 0.0067 0.0125 |
|||
| Average 0.0221 0.0118 0.0221 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Pathfinder will shot X times against the ship while red number means a single enemy ship may shoot X times against Pathfinder. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Destroyer 1 |
Cruiser 1 |
Battleship 1 |
|
Titan 1 |
Colossus 1 |
Qhaqax 1 |
|
Asuts 1 |
Xovur 1 |
Zarkroids 1 |
|
Simnids 1 |
||
ReaperA ship of the Reaper class is a mighty destructive instrument, which can plunder the debris fields immediately after battle.
This unit can collect debris automatically after fights, if there are storage remaining
| Engine | Impulse Engine |
| Structural integrity | 182.000 |
| Attack Power | 25.000 |
| Shield Power | 22.000 |
| Cargo capacity | 10.000 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.0165 0.0255 0.07 |
|||
| Attack Power 0.2262 0.3497 0.9615 |
|||
| Shield Power 0.1991 0.3077 0.8462 |
|||
| Average 0.1473 0.2276 0.6259 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Reaper will shot X times against the ship while red number means a single enemy ship may shoot X times against Reaper. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Battleship 1 |
Titan 1 |
Colossus 1 |
MegaengineerMegastructures are colossal constructions. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. All of them require a Megaengineer Ship to be built.
This unit allows you to build Megastructures, colony-like space structures with unique features
| Engine | Hyperspace Engine |
| Structural integrity | 250.000.000 |
| Attack Power | 0 |
| Shield Power | 0 |
| Cargo capacity | 50.000 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.0192 0.0208 0 |
|||
| Attack Power 0 0 0 |
|||
| Shield Power 0 0 0 |
|||
| Average 0.0064 0.0069 0 |
|||
CargoThe cargo is an agile ship which can quickly transport resources to other planets.
| Engine | Combustion Engine |
| Structural integrity | 8.000 |
| Attack Power | 1 |
| Shield Power | 50 |
| Cargo capacity | 100.000 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.02 0.02 0.16 |
|||
| Attack Power 0.0003 0.0003 0.002 |
|||
| Shield Power 0.0125 0.0125 0.1 |
|||
| Average 0.0109 0.0109 0.0873 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Cargo will shot X times against the ship while red number means a single enemy ship may shoot X times against Cargo. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Titan 10 |
Colossus 50 |
Simnids 5 |
CorvetteCorvette is an agile ship, but it is also vulnerable. In mass numbers, these ships can become a great threat to any empire. They are the first to accompany small and large cargoes to hostile planets with minor defences.
| Engine | Combustion Engine |
| Structural integrity | 1.800 |
| Attack Power | 180 |
| Shield Power | 108 |
| Cargo capacity | 100 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.02 0.02 0.06 |
|||
| Attack Power 0.2 0.2 0.6 |
|||
| Shield Power 0.12 0.12 0.36 |
|||
| Average 0.1133 0.1133 0.34 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Corvette will shot X times against the ship while red number means a single enemy ship may shoot X times against Corvette. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Solar Satellite 250 |
Spy Probe 250 |
Colony Ship 250 |
|
Recycler 250 |
Crawler 250 |
Destroyer 2 |
|
Cruiser 2 |
Battleship 5 |
Titan 10 |
|
Colossus 15 |
Xovur 5 |
Missile Silo 1 |
|
Starbase 15 |
||
DestroyerThe destroyer is specialized in the interception of hostile fleets.
| Engine | Hyperspace Engine |
| Structural integrity | 9.600 |
| Attack Power | 720 |
| Shield Power | 468 |
| Cargo capacity | 280 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.02 0.02 0.12 |
|||
| Attack Power 0.15 0.15 0.9 |
|||
| Shield Power 0.0975 0.0975 0.585 |
|||
| Average 0.0892 0.0892 0.535 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Destroyer will shot X times against the ship while red number means a single enemy ship may shoot X times against Destroyer. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Solar Satellite 250 |
Spy Probe 250 |
Colony Ship 250 |
|
Recycler 250 |
Crawler 250 |
Pathfinder 1 |
|
Corvette 2 |
Cruiser 2 |
Battleship 2 |
|
Colossus 5 |
Xovur 3 |
Ion Cannon 3 |
|
Defense Platform 3 |
||
Cruiser| Engine | Impulse Engine |
| Structural integrity | 50.400 |
| Attack Power | 2.880 |
| Shield Power | 2.016 |
| Cargo capacity | 460 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.0175 0.0233 0.14 |
|||
| Attack Power 0.1 0.1333 0.8 |
|||
| Shield Power 0.07 0.0933 0.56 |
|||
| Average 0.0625 0.0833 0.5 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Cruiser will shot X times against the ship while red number means a single enemy ship may shoot X times against Cruiser. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Solar Satellite 250 |
Spy Probe 250 |
Colony Ship 250 |
|
Recycler 250 |
Crawler 250 |
Pathfinder 1 |
|
Corvette 2 |
Destroyer 2 |
Battleship 2 |
|
Titan 3 |
Colossus 4 |
Simnids 4 |
|
Missile Silo 5 |
Ion Cannon 2 |
Defense Platform 3 |
Battleship| Engine | Hyperspace Engine |
| Structural integrity | 144.000 |
| Attack Power | 11.520 |
| Shield Power | 8.640 |
| Cargo capacity | 700 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.02 0.02 0.24 |
|||
| Attack Power 0.16 0.16 1.92 |
|||
| Shield Power 0.12 0.12 1.44 |
|||
| Average 0.1 0.1 1.2 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Battleship will shot X times against the ship while red number means a single enemy ship may shoot X times against Battleship. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Solar Satellite 250 |
Spy Probe 250 |
Colony Ship 250 |
|
Recycler 250 |
Crawler 250 |
Pathfinder 1 |
|
Reaper 1 |
Corvette 5 |
Destroyer 2 |
|
Cruiser 2 |
Titan 2 |
Colossus 3 |
|
Zarkroids 4 |
Ion Cannon 3 |
Defense Platform 2 |
Titan| Engine | Hyperspace Engine |
| Structural integrity | 720.000 |
| Attack Power | 43.200 |
| Shield Power | 34.560 |
| Cargo capacity | 1.200 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.015 0.03 0.24 |
|||
| Attack Power 0.09 0.18 1.44 |
|||
| Shield Power 0.072 0.144 1.152 |
|||
| Average 0.059 0.118 0.944 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Titan will shot X times against the ship while red number means a single enemy ship may shoot X times against Titan. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Solar Satellite 250 |
Spy Probe 250 |
Colony Ship 250 |
|
Recycler 250 |
Crawler 250 |
Pathfinder 1 |
|
Reaper 1 |
Cargo 10 |
Corvette 10 |
|
Cruiser 3 |
Battleship 2 |
Colossus 2 |
|
Zarkroids 3 |
Defense Platform 3 |
Starbase 4 |
ColossusColossus ship is one of the most powerful ships of the game. This warmonger machine allows you to destroy moons.
This unit can destroy moons
| Engine | Hyperspace Engine |
| Structural integrity | 13.400.000 |
| Attack Power | 180.000 |
| Shield Power | 108.000 |
| Cargo capacity | 10.000 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.016 0.0268 0.335 |
|||
| Attack Power 0.0214 0.036 0.45 |
|||
| Shield Power 0.0129 0.0216 0.27 |
|||
| Average 0.0168 0.0281 0.3517 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Colossus will shot X times against the ship while red number means a single enemy ship may shoot X times against Colossus. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Solar Satellite 250 |
Spy Probe 250 |
Colony Ship 250 |
|
Recycler 250 |
Crawler 250 |
Pathfinder 1 |
|
Reaper 1 |
Cargo 50 |
Corvette 15 |
|
Destroyer 5 |
Cruiser 4 |
Battleship 3 |
|
Titan 2 |
Asuts 2 |
Missile Silo 20 |
|
Ion Cannon 15 |
Defense Platform 10 |
Starbase 2 |
QhaqaxNo one knows how old Qhaqax are. Some suppose they were made of energies from the dawn of the universe. Their ships of unknown living alloy strike fear into all they come across. It is rumored if defeated a tesseract containing energy from dawn of the universe can be captured.
| Structural integrity | 24.500.000 |
| Attack Power | 1.600.000 |
| Shield Power | 1.500.000 |
| Cargo capacity | 100.000 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.02 0.02 0 |
|||
| Attack Power 0.1306 0.1306 0 |
|||
| Shield Power 0.1224 0.1224 0 |
|||
| Average 0.091 0.091 0 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Qhaqax will shot X times against the ship while red number means a single enemy ship may shoot X times against Qhaqax. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Solar Satellite 250 |
Spy Probe 250 |
Colony Ship 250 |
|
Recycler 250 |
Crawler 250 |
Pathfinder 1 |
|
Asuts 3 3 |
Starbase 2 |
|
AsutsAsuts and their burning hatred they hold for the Qhaqax destroying their homeworld is unforgivable. Some records say they were found inside of a dying star. Regardless, power of Asuts was incalculable. Beings of incredible raw energy. They dwarfed entire worlds,their conciusness too vast to even comprehend. Their unmatched weapons technology is something to behold!
| Structural integrity | 18.800.000 |
| Attack Power | 2.600.000 |
| Shield Power | 1.400.000 |
| Cargo capacity | 100.000 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.02 0.02 0 |
|||
| Attack Power 0.2766 0.2766 0 |
|||
| Shield Power 0.1489 0.1489 0 |
|||
| Average 0.1485 0.1485 0 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Asuts will shot X times against the ship while red number means a single enemy ship may shoot X times against Asuts. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Solar Satellite 250 |
Spy Probe 250 |
Colony Ship 250 |
|
Recycler 250 |
Crawler 250 |
Pathfinder 1 |
|
Colossus 2 |
Qhaqax 3 3 |
|
XovurXovur were a peacefull and fragile race. Divided between many clans, their history of civil wars is longer then any care to remember. That was until they stumbled upon Qhaqax during early space colonization. Qhaqax saw them as an army they could use against Asuts and thus transforming them through some eldritch ritual into immortal alloy beings. In place of dieseased and fragile bodies came shells of living metal that united all clans. Through their transformation they were shackled to their masters,souls stripped away.
| Structural integrity | 17.000.000 |
| Attack Power | 1.400.000 |
| Shield Power | 2.500.000 |
| Cargo capacity | 100.000 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.02 0.02 0 |
|||
| Attack Power 0.1647 0.1647 0 |
|||
| Shield Power 0.2941 0.2941 0 |
|||
| Average 0.1596 0.1596 0 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Xovur will shot X times against the ship while red number means a single enemy ship may shoot X times against Xovur. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Solar Satellite 250 |
Spy Probe 250 |
Colony Ship 250 |
|
Recycler 250 |
Crawler 250 |
Pathfinder 1 |
|
Corvette 5 |
Destroyer 3 |
Zarkroids 3 |
|
Simnids 3 |
Missile Silo 4 |
|
ZarkroidsZarkroids once a part of the now fallen Star Union were a type of next generation super soldier. But even they couldn't resist Xovur attack. They were created to defend Star Union from Xovur and Qhaqax. A race of clones unable to reproduce naturally, they turned to cybernetics to sustain their ravaged bodies. Oldest among them are more machine than man. To be captured by the Zarkroids assembly is to be newest adition to their ranks. Their ships are fastest in the galaxy.
| Structural integrity | 17.900.000 |
| Attack Power | 1.700.000 |
| Shield Power | 1.600.000 |
| Cargo capacity | 250.000 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.02 0.02 0 |
|||
| Attack Power 0.1899 0.1899 0 |
|||
| Shield Power 0.1788 0.1788 0 |
|||
| Average 0.1296 0.1296 0 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Zarkroids will shot X times against the ship while red number means a single enemy ship may shoot X times against Zarkroids. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Solar Satellite 250 |
Spy Probe 250 |
Colony Ship 250 |
|
Recycler 250 |
Crawler 250 |
Pathfinder 1 |
|
Battleship 4 |
Titan 3 |
Xovur 3 |
|
Ion Cannon 3 |
||
SimnidsA plague on the universe as Asuts scripts say. To them Simnids were an abomination, endless swarm of toxic insects united under overwhelming psionic hive mind. Presence of priceless neuro active substance sealed Simnids fate. Asuts armies fell upon their planet with the Simnid swarmes crushed beneath superior technology and strategy. Brainwashed by Asuts they now serve them as logistic and ground support in their wars. Their carapace hardened cargo ships are incredibly huge.
| Structural integrity | 22.000.000 |
| Attack Power | 1.900.000 |
| Shield Power | 1.200.000 |
| Cargo capacity | 70.000 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.02 0.02 0 |
|||
| Attack Power 0.1727 0.1727 0 |
|||
| Shield Power 0.1091 0.1091 0 |
|||
| Average 0.1006 0.1006 0 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Simnids will shot X times against the ship while red number means a single enemy ship may shoot X times against Simnids. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Solar Satellite 250 |
Spy Probe 250 |
Colony Ship 250 |
|
Recycler 250 |
Crawler 250 |
Pathfinder 1 |
|
Cargo 5 |
Cruiser 4 |
Xovur 3 |
|
Defense Platform 3 |
||
Spy TechnologyInformation about other planets and moons can be gained using this technology. At certain levels of Spy Technologies you get more information about foreign fleets on your Overview screen:
Computer TechnologyMore fleets can be commanded by increasing computer capacities. Each level of computer technology increases the maximum number of fleets by one.
+1 Fleet Slots
Weapons TechnologyWeapons technology makes weapons systems more efficient. Each level of weapons technology increases the weapon strength of units by 10 % of the base value.
Shield TechnologyShielding technology makes the shields on ships and defensive facilities more efficient. Each level of shield technology increases the strength of the shields by 10 % of the base value.
Armour TechnologySpecial alloys improve the armour on ships and defensive structures. The effectiveness of the armour can be increased by 10 % per level.
Energy TechnologyThe command of different types of energy is necessary for many new technologies. Additonally, each level of energy technology will also increase the efficiency of Deuterium Power Plant by increasing the amount of energy produced
Combustion Engine
Impulse Engine
Laser Technology
Deuterium Power Plant
Shield Technology
Ion Technology
Hyperspace Technology
Mineral Research
Semi-Crystals Research
Fuel Research
Plasma Technology
Terraformer
Hyperspace TechnologyBy integrating the 4th and 5th dimensions it is now possible to research a new kind of drive that is more economical and efficient.
-1% Expedition time
Combustion EngineThe development of this drive makes some ships faster, although each level increases speed by only 10 % of the base value.
+10% Combustion speed
Impulse EngineThe impulse drive is based on the reaction principle. Further development of this drive makes some ships faster, although each level increases speed by only 20 % of the base value.
+20% Impulse speed
Hyperspace EngineHyperspace drive warps space around a ship. The development of this drive makes some ships faster, although each level increases speed by only 30 % of the base value.
+30% Hyperspace speed
Laser TechnologyFocusing light produces a beam that causes damage when it strikes an object.
Ion TechnologyA deadly beam of accelerated ions. This causes enormous damage when striking an object. Additonally, each level in Ion Technology will reduce Deconstruction costs by 4%
Plasma TechnologyA further development of ion technology which accelerates high-energy Plasma, a result of super-heating Ions. This has a devastating effect when striking an object.
Intergalactic Research NetworkResearchers on different planets communicate via this network.
Expedition ResearchWith an astrophysics research module, ships can undertake long expeditions. Every second level of this technology will allow you to colonise an extra planet. You can also send one more expedition in deep space with every square level of this technology.
+0.5 Planets
Mineral ResearchIncreases the production of Metal mines
+2% Metal mines production
Semi-Crystals ResearchIncreases the production of Crystal mines
+2% Crystal mines production
Fuel ResearchIncreases the production of Deuterium mines
+2% Deuterium mines production
Mega-EngineeringThis technology is the first step to achieve the greatness of all empires. The Mega-Engineering allows you to build unique structures across the space
This technology allows you to unlock a new form of planets, called Megastructures. Megastructures are powerful, game-changing and special planets with their unique bonuses.
-1% Megastructure time
Climate ResearchBy advancing our understanding of atmospheric transformation, we will be able to make useful even the most ecologically devastated worlds.
+1% Terraform bonus
World Manipulation ResearchTo carefully shape and alter the ecosystem of an entire planet into something else is not so very different from an artist sculpting a statue out of clay. This research is unique because it increases permanently fields of planets across our empire.
-1% Terraform time
Tachyon ResearchAdvanced sensors that rely on rotating tachyon beams to detect ship movements even at extreme distances.
+1% Phalanx range
Interstellar LogisticsBy ensuring our fleets are regularly and efficiently supplied, we can increase the number of resources we can effectively transport.
+2% Ships storage
Auto-Exploration slotsThis technology increases the maximum slots available for Auto Exploration by one per four levels
Auto-Recycle slotsThis technology increases the maximum slots available for Auto Recycle by one per three levels
Auto-Asteroid slotsThis technology increases the maximum slots available for Auto Asteroid by one per three levels
Ringworld ProjectsThis research allows you to create Ringworld and boosts Ringworld resource production.
The Ringworld is a halo-shaped ring orbiting on the sun. This unique megastructure provides both normal and enchanced mines, a great amount of fields to build and the best-possible resource biome bonus. Being able to colonize it, you need this technology at level 1. This can only be created on slot 1.
+2% Ringworld boost
Habitat ProjectsThis research allows you to build Habitat Ship and reduces the cooldown between coordinate jumps.
The Habitat is similar to Ringworld, but it has some difference. It only includes enhanced version of default mines and it can move coordinates for free. Being able to colonize it, you need this technology at level 1.
+2% Habitat boost
Dyson ProjectsThis research allows you to build Dyson Sphere and optimizes the conversion of entire sun light and radiation into a production of Omega
The Dyson Sphere allows you to produce Omega per hour and manipulate the star resource production of where he is built. Being able to colonize it, you need this technology at level 1. This can only be created on slot 1.
+1% Dyson boost
Sentry ProjectsThis research allows you to build Sentry Orb and gives both military and strategic benefits, as complete intelligence of the planets around your Sentry Orb.
The Sentry Orb works like an enormous radar where you can check nearby planets on a list without having to travel across all the systems on Galaxy Page. Being able to colonize it, you need this technology at level 1.
+10% Sentry boost
Decompressor ProjectsThis research allows you to build Matter Decompressor and improves both resource production and Omega consumption from Matter Decompressor.
The Decompressor it's an autonomous megastructure resource production. It produces an equivalent resource amount of your best planet, but its storage is very limited. This can only be created on slot 1.
+2% Decompressor boost
Graviton ResearchFiring a concentrated charge of graviton particles can create an artificial gravity field, which can destroy ships or even moons.
Missile Silo| Structural integrity | 2.000 |
| Attack Power | 100 |
| Shield Power | 50 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.0133 0.04 0 |
|||
| Attack Power 0.0667 0.2 0 |
|||
| Shield Power 0.0333 0.1 0 |
|||
| Average 0.0378 0.1133 0 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Missile Silo will shot X times against the ship while red number means a single enemy ship may shoot X times against Missile Silo. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Corvette 1 |
Cruiser 5 |
Colossus 20 |
|
Xovur 4 |
||
Ion Cannon| Structural integrity | 8.540 |
| Attack Power | 500 |
| Shield Power | 500 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.0169 0.0244 0.1708 |
|||
| Attack Power 0.0992 0.1429 1 |
|||
| Shield Power 0.0992 0.1429 1 |
|||
| Average 0.0718 0.1034 0.7236 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Ion Cannon will shot X times against the ship while red number means a single enemy ship may shoot X times against Ion Cannon. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Destroyer 3 |
Cruiser 2 |
Battleship 3 |
|
Colossus 15 |
Zarkroids 3 |
|
Defense Platform| Structural integrity | 120.000 |
| Attack Power | 10.000 |
| Shield Power | 8.400 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.02 0.02 0.25 |
|||
| Attack Power 0.1667 0.1667 2.0833 |
|||
| Shield Power 0.14 0.14 1.75 |
|||
| Average 0.1089 0.1089 1.3611 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Defense Platform will shot X times against the ship while red number means a single enemy ship may shoot X times against Defense Platform. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Destroyer 3 |
Cruiser 3 |
Battleship 2 |
|
Titan 3 |
Colossus 10 |
Simnids 3 |
Starbase| Structural integrity | 7.000.000 |
| Attack Power | 48.000 |
| Shield Power | 80.000 |
| Efficiency | |||
|---|---|---|---|
| Per-resource efficiency. The more the better! Shield and Weapon power are found by dividing the value by resource value. Structural Integrity does that, then divides by 100 for a more even average. | |||
| Structural integrity 0.0175 0.0233 0.1842 |
|||
| Attack Power 0.012 0.016 0.1263 |
|||
| Shield Power 0.02 0.0267 0.2105 |
|||
| Average 0.0165 0.022 0.1737 |
|||
| Rapidfire | ||
|---|---|---|
| Green rapidfire number means Starbase will shot X times against the ship while red number means a single enemy ship may shoot X times against Starbase. That means the number of Rapidfire that ship "A" has against ship "B" is the average of how many ship "B"'s ship "A" destroys per round. You will always look forward for higher green number and lower red number so you can succeed in battle. | ||
|
Corvette 15 |
Titan 4 |
Colossus 2 |
|
Qhaqax 2 |
||